How to Make Cocoa Bean Farm in Minecraft
Cocoa beans can grow on the sides of whatsoever jungle log, regardless of light level, requiring 1 empty air block in the space it will occupy. The jungle log does non need to be attached to a living tree, only any harvested jungle log, therefore it is like shooting fish in a barrel to create large farms for cocoa beans by chopping downward jungle trees and arranging the woods to optimize growing space.
Contents
- 1 Video
- 2 Farming
- 3 Mechanisms
- iii.1 Simple Water Flush Design
- 3.2 Wall design
- iii.3 Piston cavalcade design
- 3.4 Wall design with water
- 3.5 Beefy efficient pattern
- 3.half dozen Meaty design
- iii.7 Water cavalcade design
- 3.8 Simple water flush blueprint
An optimal arrangement for a non-automated cocoa bean farm is:
This tin can exist repeated vertically and horizontally (overlap by one square horizontally or laterally when repeating this pattern) to create larger farms. Vertical farms are more space and yield efficient, withal they are progressively more than difficult to replant and harvest the taller they are. Comport in listen in your subcontract design that you cannot reach more than half dozen blocks up and 4 blocks downwardly from the block on which you are standing, so balancing simplicity of planting/harvesting and maximum yield involves a trench 4 blocks deep and jungle wood blocks protruding vi blocks to a higher place footing.
Cocoa beans will interruption if the bean itself is hit by the player or a piston, if the jungle wood itself is pushed by a piston, if h2o occupies the same infinite as the growing bean, or if the jungle wood block is destroyed. All automatic harvesting relies on these methods. Theoretically, TNT would besides remove the beans just would be costly to implement and difficult to replant.
Alternatively, a slightly less growing space efficient but overall easier and higher yield design is to build a wall of any arbitrary width, covering both sides with cocoa plants. This is simpler to plant and harvest, as yous are only working in two dimensions.
Bear in mind that extremely large farms are impractical and unnecessary given the speed at which cocoa pods grow and the overall yield of beans from a relatively minor planting. Pods grow speedily, achieving maturity in minutes, each yielding upwardly to three beans, each bean making 8 cookies or dying 1 wool brown. At about 80% pod maturity you will almost ever see at least a 200% return on your planting.
No designs for a fully automatic farm are bachelor at this fourth dimension, every bit you are required to manually place cocoa beans on the jungle log to plant pods, however semi-automatic farms that harvest automatically but still require manual planting are possible and relatively cheap to build.
Currently at that place is merely one major variation of the semi-automatic farm: piston-harvested. Formerly, there was some other major variation of the semi-automated farm: h2o-harvested, it was broken as of the Update Aquatic due to the waterlogging mechanics, as h2o tin can now laissez passer though cocoa without breaking it.
Piston harvested farms utilise a single line of jungle logs, planted on all 4 sides with cocoa plants. Pistons either push button the trunk, causing the grown beans to be removed, or scrape the beans from the trunk. (Other designs raise and lower the trunk in rapid succession; but these utilize more complex redstone circuits and are not significantly more than useful, cheap or efficient than simpler designs.) Piston designs suffer from universally depression yields, somewhat expensive and complex circuit pattern (compared to alternatives) and general space inefficiency.
Water-harvested farms may likewise have a unmarried block body of some height, simply a much higher yield is possible by building walls and allowing the water to cascade over them to scrape off the pods.
Simple Water Flush Design
Fully-grown cocoa beans planted on a slate of jungle forest tin can be flushed using water for a make clean and fast harvest. This design is polished, compact and clean withal uncomplicated and piece of cake to build (this is only possible in versions before the one.13, as the waterlogging mechanic lets h2o laissez passer through cocoa beans without breaking them).
Wall blueprint
Planting cocoa beans on the 4 sides of a log makes it harder to replant, so a wall of jungle wood makes the fastest design possible. For a compact design, the wall must exist also partially underground so as to make the nigh out of your planting accomplish. This blueprint uses dispensers, that are cheaper than other design's pistons, and the use of redstone is minimum. The design is modular, with units of one dispenser and 3 blocks broad wall.
Piston column blueprint
This pattern by MonkeyFarm uses pistons to harvest the cocoa beans. A piston moves the wood column upwards while another moves information technology back down, removing the cocoa beans from the tree. It is a bit more resource expensive however equally compact.
Note: The meridian repeater needs to be on the terminal tick for it to work.
Wall blueprint with h2o
This design is theoretically scalable to any size wall and utilizing just ane piston and a number of redstone torches equivalent to one-half the wall. The example uses two 7x7 walls placed in a 3x17x1 ditch to grab water runoff. At that place are 210 possible growth locations, yielding nearly ten stacks of beans at maximum growth.
![Efficientcocoafarm.png](https://static.wikia.nocookie.net/minecraft_gamepedia/images/7/7f/Efficientcocoafarm.png/revision/latest/scale-to-width-down/854?cb=20201128125237)
This design exploits the fact that water will propagate infinitely so long as it flows downhill offset, allowing a single h2o block and single piston to embrace any width of wall. This is based on MinecraftMaximizer'southward pattern at the lesser of this page, simply is considerably more space and textile efficient, using a piston rather than a dispenser to release the water. This is because dispenser designs crave ii toggles: 1 to release the water and 1 to stop it; piston designs tin can work by a unmarried button press. It does require more redstone than Maximizer'southward, which only uses 1 grit in the dispenser, with the reward to this design being that it can be triggered from the ground.
Bulky efficient blueprint
A large and rather bulky machinery may be created in a 7x7x3 with an inner stem of iii jungle logs all covered with planted cocoa plants. Four 3-block tall towers of pistons on the corners of the logs facing the plants with NOT gates continued to the bottom torches may be used to create a superlative efficient farm. The downside is that the harvest will fly away from the center, making it harder to collect.
Compact pattern
A more than compact 3x4x4 mechanism, but with 3/four of the efficiency of the 7x7x3 model, may be made with a three-jungle-log stem. However, i side of the log stem is continued to pasty pistons with a cake on the side of the center piston. A torch is placed under the block and redstone is placed on height, then a lever is added to the cake nether the torch. To complete, plant cocoa plants on the iii remaining sides of the jungle log stalk and look for them to abound. A flip of the lever and the cocoa beans can be harvested.
Water column pattern
For efficiency of space, as jungle logs are very common in a jungle biome, there is no reason to make a subcontract solely based on wood surface efficiency. The efficiency should rather exist of space, and amount of materials used. Using water as a harvesting mechanism provides a far more compact solution, uses less materials, and tin extend the farm across the single-column versions seen above. A great example of this blazon of farm can exist seen in MinecraftMaximizer's and MikiMiner's designs.
Simple water flush design
This design has a low resource price and does not take up much space, making it good for clandestine farming.
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How to Make Cocoa Bean Farm in Minecraft TUTORIAL
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